Eu4 trade steering

Written by Ajml NjtpwLast edited on 2024-07-09
Advantages: it boosts trade. apparently also production. ignores the diffe.

Pacific trade steering to Asia is really janky, I wouldn't advise going colonial simply because most of the trade nodes simply go to Europe with no possible chance of reaching you. Not all though, so having a few colonies isn't bad. Better yet is to go towards Malacca, since it is downstream from you. You'll need a few merchants for that, so ...Getting the highest trade income requires you to collect in the node where your main trade city is in. Switching it costs points, so I would rather keep collecting in Lisboa/Sevilla and increasing your trade power in the Ivory Coast by adding more light ships. You get an additional 10% bonus per trade mode you steer through.Europa Universalis IV. Trade for Dummies - building marketplaces. Thread starter cleansingL1ght; Start date Apr 6, 2020; Jump to latest Follow Reply Menu We have ... Also, most often you want to be sure you are steering trade back to your home node, rather than collecting in other nodes. Toggle signature. 1632 - The Ring of Fire ...Have merchants feed trade from all nodes into Persia. Gujarat>Hormuz>Basra>Persia, Aden>Hormuz>Basra>Persia, Lahore>Persia and Samarkand>Persia. Collect in Aleppo, Alexandria and maybe Astrakhan. You can see whether steering from Gujarat is better than collecting in Astrakhan, since we can't tell if you own any trade power there.The trade system is flawed; but the flaw is somewhat fundamental to the premise of the game. EU4, as the name would suggest, is based on the euro-centric world view of European monarchs in the early modern period., where all roads lead to Europe. I agree that the way they balanced it is imperfect and you're still compelled to expand downstream.Europa Universalis IV. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... The catch is, you need to ensure you (or the nation steering trade) has the majority of trade power in that node in order to send value down. Otherwise it will just get collected by whatever power has the most trade value in that node.Check the pinned comment for anything I missed, or comment your questions below.Support the channel on Patreon! - https://www.patreon.com/QuarbitGamingFollow...cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.Aug 4, 2017 ... ... Trade) Trade Power Trade Value Caravans Please like and subscribe to this channel if you enjoyed this tutorial for Europa Universalis IV (EU4) ...Plus the development difference which makes the trade from exces production bonus have less impact in the Russian lands while those italian lands are just off the charts filthy rich . Other good places for MR's would be any important trade node where lots off trade routes converge to syphon off pretty much everything that passes by.Make sure you have the Trade Company investment that gives +50 trade steering in Ragusa. Also, if you set up a bunch of OPM vassals/trade league members in Venice, you will benefit from all of their merchants steering trade to Venice. ... RP is fine, but EU4 trade network is hardcoded, so the game really wants you to take both Genoa and Venice ...You always transfer trade power. Only if you have a merchant in the node can you steer trade in a specific direction. But you don't so another nation uses your trade power to siphon your money away to their trade node.You can fix this by placing a merchant there. 2.Generally speaking the rule with trade companies is wrong culture, wrong religion. Those territories if stated (without missionary/ culture change) will make less money then in a trade company. Egypt is high dev and the right culture/ religion. If you really want the benefits and money of a trade company, try expanding into the Russian Steppe ...An EU4 Trade Guide explaining how Trade works in Europa universalis 4. Trade in Europa Universalis 4 is a mix of eu4 trade value eu4 trade power all put in y...It is always, worth the try. I general I don't consider ship trade power modifiers to be that useful. But how far can you get with national ideas, idea groups and policies? 2. Award. Is it a good idea to stack ship trade power modifiers so that you can get a lot of trade power without the need of having many owned provinces in the….The way eu trade works with trade power and trade steering and power transfer would make shifting trade nodes absolutely broken. The reason its all fixed is because not having it fixed would result in infinite money from forming a circle. And when i say infinite i dont mean 100k or so per month i mean the kind of infinite that crashes the computerMercantilism is slightly better as it also increases your embargo efficiency. Trade steering: applies as an additional modifier when steering, which you will likely do a lot in every game. Caravan power: magical power that adds to your base power (before other modifiers) in inland nodes. It is very powerful depending on your location & strategy.Max 40 ships. If no one else protects trade in the node then 15-20. The more trade power you have, the more you will earn from protecting trade, so build marketplaces and upgrade CoT's. Always use less ships to protect home node if its an end node.The way eu trade works with trade power and trade steering and power transfer would make shifting trade nodes absolutely broken. The reason its all fixed is because not having it fixed would result in infinite money from forming a circle. And when i say infinite i dont mean 100k or so per month i mean the kind of infinite that crashes the computerTrade steering % can be further increased with trade steering modifier from naval tradition (100% at 100 tradition), trade idea (25%), policies, NI, or merchant republic, So even without any modifier, 5 nations steering out of a node with their merchants can increase trade value by 11.3%, or 22.6% if they all have 100 naval tradition.Consider each node like a company where your trade power divided on the total trade power of all the nations in that node equals your shares in that company. The more shares you have the bigger portion of the value will you be able to influence. Collecting from trade = Transforming trade value into actual money.Learn how trade steering affects the outgoing trade value and distribution in EU4, and how to use it for your advantage. See examples, formulas, screenshots, and tips on trade steering modifiers and tag order.cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.Steer trade from other nodes, keep conquering trade nodes and transfer to your home node to increase its value. Upgrade production of goods and control the nodes which send their trade goods into your main trade note. Use merchants to steer trade and light ships for the same reason.Number of incoming trade routes divided by total number of trade routes. . This would give an index of how good each node is for amassing trade value. end node = 1. zanzibar = 0.8. Constantinople = 0.75. carribean = 0.71. coromandel = 0.4. shitty nodes like lhasa = 0.The strongest eco boost I know of. I got 500 trade value in the channel in 1580 and 90% share with no light ships, owning only great Britain. These bonuses stack. 40 of em will do that and more. Cause trade power also increases steering from other nodes, your light ships effectiveness etc. Split larger nations up into smaller ones.cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... More trade income unless your trade steering is through the roof. Drawbacks of this strategy: Moving your main trading port costs monarch points. Either admin or dip, depending on how you move it.R5: Started with Oman (they have the best national ideas for this challenge with +33% Trade Steering), farmed as many unique mission trees as possible (Deccan, Yemen, Netherlands, Ireland, Orissa, Poland, Ruthenia, Scotland) before finally forming the End-game tag Great Britain. Goal: Maximize two values: Goods Produced & Trade Steering.Changelog: · New: Dark mode, (in addition to the classic Light mode) map. · New: The number of upstream nodes from each trade node is now displayed, indicating a node’s connectivity. · Change: Colours have been swapped for End Nodes and One-Exit Nodes for ease of use. · Change: End Nodes now have a unique shape so they can be more easily ...Feed into this from Brazil (I'd generally avoid Peru, at least until Brazil is full) and the downstream African nodes (Luanda, Cape, Zanzibar and right the way to India and Indonesia). So you're trade route runs: Asia/Africa/Brazil -> Ivory Coast -> Caribbean -> Sevilla. Congratulations, you're minted. 5.Question About Trade Steering I've read that using a merchant to steer trade increases that trade value in the next node by 5 % * (your trade steering effeciency) however I have 12 steering effec as holland and I only increase it's valu e by 1.40.Another important detail that is easily missed when forwarding trade is the "Trade Steering" modifier. This value is increased via NIs, country modifiers and naval tradition and bestows an extra % on your CTP when forwarding trade by default or with the "Transfer Trade Power" mission.Trade power in other nodes, especially nodes that flow into your home node, is used to pull more trade ducats into your home node. Meaning you get a bigger pie to collect from. This is also called trade steering, but for the purpose of this discussion, I refrained from using the term. Colonisation generates ducats in two ways.Warning : Transfer trade power and steer trade peace options are buggy. Lets say you are country A, you declare on country B. Country C is transferring trade power to country B. You want country B to transfer trade power to you. The peace offer option will not appear for you. This is even if C cancels the transfer during the war, or if you ...cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.Unlike England, France, or Spain, most nations aren't sitting on a total suction trade node. What should the strategy be for collecting and pushing. Especially since I don't have any trade power in those special trade drain nodes -----It seems a little strange to have preconceived unidirectional money flow. And no actual flow of goods.r/eu4 • by TheRadishBros. Trade Steering: What is happening thematically? I'm probably missing something obvious, but what is a merchant actually doing when they're steering trade? How can they perform transactions in a way that diverts money one way over another? ...Mar 3, 2016 · Obviously my trade steering value comes in somewhere but I can't work out where, multiplying anything by that doesn't give the required result. Initially I thought the maths was trade power % * total trade value in node * trade steering * merchant increase (9.9%) but that doesn't work. My steering is 32.5% for reference.R5: This map shows you the maximum number of trade steering actions you can make starting from a particular trade node. To navigate from a particular node, you just track to which direction a counter decreases by one. The base map is taken from Wiki. You can create a similar map by using a very simple algorithm. First, mark end-nodes as zero.Center of trade - Europa Universalis 4 Wiki. Center of trade. Redirect to: Province#Important Centers of Trade. Retrieved from " ". This page was last edited on 25 June 2015, at 15:33. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.Jan 28, 2024. —. by. Rudi. in EU4 Tutorials. Welcome to the captivating world of Europa Universalis IV, where history, strategy, and your decisions shape the globe. In this beginner's guide, we dive into the heart of Northern Europe to explore the Kingdom of Denmark, a nation poised on the brink of greatness and regional dominance.Now, for the best trade nodes, obviously English Channel, Genoa and Venice. As far as I know and as others mentioned, English Channel has the biggest potential when steering. I also suggest finding trade nodes that have only one outgoing line. For example, as Poland. At first your main trading city is in Krakow.Europa Universalis IV. Trade transfer vs collecting. Protecting trade. A little help. Kuantum. Oct 5, 2021. Jump to latest Follow Reply. Never put too much attention into trading. Now doing a Portugal run and having 11 merchants, and a presence in a lot of nodes, from the Caribbean to Burma...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • yuje ... and you also gain +2.5% trade steering for each trade city (+2.5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant ...Yes and no. Your trade power will steer automatically if your home node is downstream, even if you don't have a trader there, but other nations will most likely be collecting so you won't steer all the value in the trade node. You will only steer as much as your trade power allows.So if England has 20% trade steering and 100 CTP in Bordeaux, forwarding trade to London will result in 120 CTP when calculating how much TV is moved towards their home node. (5) Embargoes: ... Now that light ships project trade power, EU4 finally succeeds in making naval bases around the world more important. If you manage to take Malta as ...Jun 18, 2014 ... How to move your trade port so you can collect from another node. Remember to subscribe for more guides: ...Goods produced and trade efficiency are hands down the best modifiers, no contest. Stack these to the max. Colonial ideas are extremely important for securing CNs and locking down Ivory coast (or Zanzibar). +colonist is the best but it's an expensive idea. Build cost reduction is pretty good for spamming trade depots and manufactories (Build ...The trade system is flawed; but the flaw is somewhat fundamental to the premise of the game. EU4, as the name would suggest, is based on the euro-centric world view of European monarchs in the early modern period., where all roads lead to Europe. I agree that the way they balanced it is imperfect and you're still compelled to expand downstream.Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. ... your merchants randomly start steering trade in illogical directions, instead of the one you set? For example, as The Hansa, I set my merchants to transfer trade to Lubeck (obviously) in the North ...Trade Efficiency, easy choice. Trade Efficiency gives you both trade power and trade income. Trade Steering only affects which node trade is forwarded to, not what proportion of trade leaves the node. Consider that the Trade-Quality policy is the only Trade Efficiency bonus higher than 10%, while there are plenty of 20%+ Trade Steering bonuses. 5.Europa Universalis IV. Trade & Trading Company Questions. Thread starter hieronymos; Start date May 24, 2020; Jump to latest Follow Reply Menu We have updated our ... Next, among all nations with a merchant steering trade, consider the relative trade powers to determine how the trade being sent downstream is proportioned among outgoing edges ...It is always, worth the try. I general I don't consider ship trade power modifiers to be that useful. But how far can you get with national ideas, idea groups and policies? 2. Award. Is it a good idea to stack ship trade power modifiers so that you can get a lot of trade power without the need of having many owned provinces in the….The tooltip for protect trade is broken so don't trust it, move around your ships to see what would be best. It is broken. It can sometimes give a vague idea and it's slightly better with respect to piracy as the system is less complex. The issue with light ships is that they increase the total power in the node.When it comes to buying a used car, there are certain models that should be avoided at all costs. These vehicles, often referred to as “lemon cars,” can be a nightmare for unsuspec...trade doesnt help you in world conquest like blobbing games, so it is considered 'weak'. It is really good in competitive multiplayer where you have to share even your home node with others. In singleplayer the trade steering bonus will give you a ton of money once you have a long trade chain with close to 100% power in each nodeLearn how trade steering affects the outgoing trade value and distribution in EU4, and how to use it for your advantage. See examples, formulas, screenshots, and tips on trade steering modifiers and tag order.Changelog: · New: Dark mode, (in addition to the classic Light mode) map. · New: The number of upstream nodes from each trade node is now displayed, indicating a node's connectivity. · Change: Colours have been swapped for End Nodes and One-Exit Nodes for ease of use. · Change: End Nodes now have a unique shape so they can be more easily ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... More trade income unless your trade steering is through the roof. Drawbacks of this strategy: Moving your main trading port costs monarch points. Either admin or dip, depending on how you move it.Trade advice for my current France game. I'm on my first proper EU4 run through and playing as France because I heard it was a good tutorial with a lot of flexibility. I've watched Reman's excellent YouTube guide to trade, and think I have a grasp of the core principles, but I'm struggling to put them into practice and maximise my trade as France.Go to eu4 r/eu4 • by ... Depends on your trade steering but yeah, you wanna set all of your merchants to transfer to the cape and have your trade capital there so you automatically collect it. Replycywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.Doesn't look too bad at the moment TBH, Alexandria is difficult because people can quite easily protect trade there and start to take away your earnings. You could try collecting from Basra instead, depends on what percentage of the provinces you own there. Steer all the trade from the gulf back into Basra instead of Alexandria and move your ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • ... Multiple nations in Italy/France were steering the trade out of the Rhein into Champagne and Genoa. Eventually I just smashed my way through the Genoa trade node instead of dealing with ...Learn how trade steering affects the outgoing trade value and distribution in EU4, and how to use it for your advantage. See examples, formulas, screenshots, and tips on trade steering modifiers and tag order.Question About Trade Steering I've read that using a merchant to steer trade increases that trade value in the next node by 5 % * (your trade steering effeciency) however I have 12 steering effec as holland and I only increase it's valu e by 1.40.Therefore, some rules of thumb for collecting versus steering at a trade node are: If a country has no Merchants or capital downstream of the node, they should always collect---transferring Trade Power upstream is extremely inefficient. If a country dominates trade downstream of the node all the way to a collector, then the boost may outweigh ...R5: This map shows you the maximum number of trade steering actions you can make starting from a particular trade node. To navigate from a particular node, you just track to which direction a counter decreases by one. The base map is taken from Wiki. You can create a similar map by using a very simple algorithm. First, mark end-nodes as zero.Trade steering increases steering trade power and the Multiple Merchant Bonus. The increase of the multiple merchant bonus is 2.5% in the best case. So Trade Steering is only viable if you do not control the majority of trade power. If you control the majority of the trade power in a node the Trade Value is the best investment by far. 6. cywang86.To end this little parable: The problem is not with the steering mechanic. The problem is that you are dealing with an extremely crowded trade map. EU4 is not a trade simulation. It is primarily a game focused on War. Thus to get optimal results (steering trade to an end point and cashing in on it) you need to remove the competition.vvvasiMay 8, 2024. TBD. Europa Universalis IV: Winds of Change is now available! vvvasiMay 8, 2024. From the waterways of Tenochtitlan to the canals of Venice, from the Holy Roman Empire to the... EU4: 1.37.1 Patch is now LIVE! Checksum [c051] - Not For Problem Reports! vvvasiMay 8, 2024.Eventually you will need Trade NI which will give you 3 more merchants. 6 is about enough to control all the trade from Asia to Constantinople. A couple other idea's and decisions will add merchants as well. Also, consider conquering to Venice and moving your capital there. It lengthens the trade route 2 stops past Constantinople.The economic benefit to a trade league mostly comes from trade steering IMO, and trade steering is most impactful if you have a long chain of nodes that you nearly fully control, e.g. if you expand towards India/Indonesia. If most of your trade is coming from 1 or 2 hops away from Venice then trade steering won't have a huge benefit.This upstream transfer cannot benefit from trade steering by a merchant, and will only be at 20% effectiveness, meaning you are only exerting 20 trade power upstream. For this reason rule of thumb is to move your trade capital as far downstream as possible if you have similar control in both nodes. Upstream trade is very weak and not worth much.Enter the trade mapmode and near the main window of trade node there will be several smaller windows - they indicate trade value going to different trade nodes. Send the merchant there first, though. I did choose the direction (in the direction of Lübeck), but it changed it the other nodes without my doing.Feb 22, 2023 · Since trade is dynamic (and subject to many other factors - eg. privateers, trade ships, steering, overextension, etc etc), I think it's better overall to TC everything (for guaranteed high production income and medium-to-high trade income) instead of strategically TCing only CoTs (for guaranteed low production income and medium-to …I see that the trade goes from the Moluccas to Malaca in western Indonesia. I can steer trade so all trade flows to South-Africa (colonised) and from there to Ivory Coast. This trade bastion is owned mostly by Spain and Portugal, steering all trade to the Mediterranean Sea. However I can send ships so all ducats flow directly to the English Canal. Remember that trade steering has a snowball effect. One player steering trade out node grants a 20% boo

Go to eu4 r/eu4 • by ... One nation is stealing a tonne of my trade by steering it away from me to the north. I don't currently have a merchant to place in the node to guide it back down to me, so my option were to eliminate the nation or make it steer trade to me. Turned out it would do so diplomatically if I just gave them an alliance.Changelog: · New: Dark mode, (in addition to the classic Light mode) map. · New: The number of upstream nodes from each trade node is now displayed, indicating a node's connectivity. · Change: Colours have been swapped for End Nodes and One-Exit Nodes for ease of use. · Change: End Nodes now have a unique shape so they can be more easily ...The trade system in EU4 is represented by trade nodes. There are two types of trade nodes in the game: end trade nodes and non-end trade nodes. End trade nodes are nodes where you don't have any outflowing trade, meaning you get to keep all the trade from your own provinces and other parts of the world. Non-end trade nodes have trade that ...Trade Steering increases this value. If you have +50% Trade Steering the 12 ducats will transfer and be increased by that value meaning that English Channel will increase by 18 ducats. This is a very powerful buff if you transfer trade a long way as it is multiplied each node.EU4 - Ticaret Mekanikleri. ... Trade Steering (Ticareti Yönlendirme) Ticareti başka bir yerden sizin merkezinize yönlendirmek istiyorsanız bu olaya önem vermelisiniz. Ulusal fikirler, danışmanlar, ticaret fikirleri, kararlar ve eventler ticareti yönlendirmeye yarayan mekaniklerdir.Mercantilism is super good because it makes ALL of your provinces have more TP, which means buckets of ducats. Trade steering allows you to move money from other trade nodes to your capital node, where you automatically collect the ducats. I think collecting outside your capital decreases your Trade Efficiency, which means you get less money ...Goods produced and trade efficiency are hands down the best modifiers, no contest. Stack these to the max. Colonial ideas are extremely important for securing CNs and locking down Ivory coast (or Zanzibar). +colonist is the best but it's an expensive idea. Build cost reduction is pretty good for spamming trade depots and manufactories (Build ...can someone explain why steer trade is better? #6. Bird the III Apr 20, 2018 @ 9:57pm. because it forces the other nation to use all their merchants to steer trade to your best benefit. transfer trade is just you get 50% of the tradepower in nodes you share. (you dont share any you get 0)EU4 - Ticaret Mekanikleri. ... Trade Steering (Ticareti Yönlendirme) Ticareti başka bir yerden sizin merkezinize yönlendirmek istiyorsanız bu olaya önem vermelisiniz. Ulusal fikirler, danışmanlar, ticaret fikirleri, kararlar ve eventler ticareti yönlendirmeye yarayan mekaniklerdir.Learn how trade steering affects the outgoing trade value and distribution in EU4, and how to use it for your advantage. See examples, formulas, screenshots, and tips on trade steering modifiers and tag order.Dec 18, 2022 ... Live on Twitch! - http://www.twitch.tv/thesocialstreamers Join our Discord! - https://discord.gg/sg8MGmG Help us out on Patreon: ...The function of a steering committee is to provide support, advocacy and enablement for the projects which they oversee. A steering committee is not designed to actually manage or ...Very short summary of the things: Trade steering: Increases the trade power used to steer trade when you do just that with a merchant, also increases the amount of extra trade value that is generated in this steering a bit (base +7% with one merchant steering in a direction, multiplied with trade steering modifiers) Trade efficiency: Extra ...Trade value is much higher, and you even get a merchant for each single trade node where you have at least 51% power. Trade companies investments are awesome!!! I think, in most cases, you want to choose Governor General's Mansion (-5% local autonomy), or Property Appraiser (trade steering +50%). They cost 1000 and you can only choose one per ...There are 4 main types of subjects in EU4. Vassals; Marches; Personal Unions and Colonial Nations. All types of subjects use Liberty Desire; which you will generally endevour to keep below 50%; as past 50% the AI will stop paying any taxes; generally not help in wars, and becomes able to ally with other powers [And other disloyal subjects] to ...Note: The game has a cap on trade efficiency at 200%, which equals a value gain of only x3. This should give an indication of the importance of trade steering. Note 2: According to my calculations, a percentage of trade steering only becomes more powerful than a percentage of trade efficiency at around 12 nodes. At 17 nodes it is already twice ...Europa Universalis IV. Trade transfer vs collecting. Protecting trade. A little help. Kuantum. Oct 5, 2021. Jump to latest Follow Reply. Never put too much attention into trading. Now doing a Portugal run and having 11 merchants, and a presence in a lot of nodes, from the Caribbean to Burma...Another blanket strategy on how to kick start your ecommy is to spam manufatories and workshops. How it works is to build manufactories in every good trade good province regardless of dev. Then when admin 11 or mill 11, take out the 5 cheap loans using the estates and combine it with the mission that gives -10% build cost and -10% build time ...Steer trade from other nodes, keep conquering trade nodes and transfer to your home node to increase its value. Upgrade production of goods and control the nodes which send their trade goods into your main trade note. Use merchants to steer trade and light ships for the same reason.The Trade Steering one can get pretty dang good too if you have enough daisy chained but I prefer Governor's Mansion. Sacrifices money but you get a lot more manpower, 65% minimum autonomy (Expansion, Gov't Reform and this puppy) means you have a lot of manpower. Trade Company builds print cash anyway, you need warm bodies more.Never done this as Crimea but as Byzantium I've gotten 50% trade power with 5-10 provinces in trade companies per node, and this brings a lot of money back home. Basically level 2 trade centers and harbors, all in trade companies, can get a lot of power for few provinces. IMO it's probably viable.The Trade Steering one can get pretty dang good too if you have enough daisy chained but I prefer Governor's Mansion. Sacrifices money but you get a lot more manpower, 65% minimum autonomy (Expansion, Gov't Reform and this puppy) means you have a lot of manpower. Trade Company builds print cash anyway, you need warm bodies more.Go to eu4 r/eu4 • by [deleted] 1.33 Steering trade . So, I was playing a run Milan into Italy, and got Genoa. Bc of the ae in the northen Italy region, most of the allies of my enemies i would ask to steer trade in order to have a better econ and ruin theirs in exchange. What i noticed, even tho they accepted to it, they actually didn't steer it.Steer trade from other nodes, keep conquering trade nodes and transfer to your home node to increase its value. Upgrade production of goods and control the nodes which send their trade goods into your main trade note. Use merchants to steer trade and light ships for the same reason.Trade flows towards the bottom, and the focus was on creating a clear path without a lot of criscrossing, a goal that was achieved surprisingly well given my initial expectations. I colour-coded by region (red = start/end of trade flow) but I did not have as a goal to represent geographic accuracy when placing the nodes, only visualizing the ...Hamburg has their capital in Lubeck so they auto-collect there, so I am not even sure they can place their merchant to steer away there. So instead they are sent to other trade nodes where they can push trade towards your home node, such as Ivory coast, Cape. 1. Award. In my GB game I have Hamburg and Benin steering trade to me (offered ...There's a few scenarios that can happen: Multiple merchants are steering, but not all in the same direction - Steered trade is split in the directions, proportionaly to trade power. In picture 1 you have scenario 3). Both you and Mamluks steer, in different directions. Since you have more trade power, you steer more.You are collecting trade value in a specific node, using the power that is there. There are two ways to do this. First, it happens automatically in your "Main Trading City" also referred to as your Home node, or Capital. (With Wealth of Nations DLC your Main Trading City may move independent of your capital).It is worth noting that the Bordelux and Champagne nodes are quite important for steering trade from North America to Genoa, as the Gulf of St.Lawrence and Chesepeake Bay do not flow to Sevillia. ... Venice's heyday was past it in the EU4 timeline. The trade node decreasing in importance (unless due to unusual circumstances or player ...322K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Max 40 ships. If no one else protects trade in the node then 15-20. The more trade power you have, the more you will earn from protecting trade, so build marketplaces and upgrade CoT's. Always use less ships to protect home node if its an end node.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... The trade Value Investment is juicy once per TC and the trade steering Investment is very useful in contested regions but becomes irrelevant once all provinces of the TC are conqueredIn today's Europa Universalis IV (EU4) video we will be checking out the Stock Market mod made as part of the 2023 EU4 Modathon. This mod overhauls the trade...cywang86. • 6 yr. ago. Trade efficiency only helps final trade income calculation. Trade steering helps with the $ increased for a merchant steering. Abroad TP only works on non-home nodes where you DON'T dominate in. Domestic TP works on your home node, and nodes that you dominate in. Provincial TP works in every province that you own.It is not in the order of trade power, nor the order of their trade steering bonus, nor alphabetical by real name or by tag name, nor the order in which the merchants were sent to that node. The EU4 Wiki refers to the order the up to five merchants are picked as 'unsorted'. Yet, it does not appear to be random.At a base rate, trade value steered towards the next node increases by 5%, however this is increased by the trade steering of the steering nation. So for example, a nation with 100% trade steering increases the trade value by 10% of the base trade value it steers to the next node.3. Sort by: alozz. • 6 yr. ago. Global trade is the most reliable one. You need to have the highest trade power in the node with most value. So if Constantinople has the most trade value in the game and Otto's have the most power. It will spawn in either Constantinople or a trade center (Hudanvengir) 3.Trade winds certainly made it easier to sail one way vs another, but they didn't block passage. I could see that manifesting itself in a bonus to trade steering that follows the trade winds, but it shouldn't fix the direction in one way or another.Trade value is much higher, and you even get a merchant for each single trade node where you have at least 51% power. Trade companies investments are awesome!!! I think, in most cases, you want to choose Governor General's Mansion (-5% local autonomy), or Property Appraiser (trade steering +50%). They cost 1000 and you can only choose one per ...Naval force limit decreased dramatically from 1607 to 1110. Looking at Coromandel, local trade value increased from 42 to 53 thanks to the extra goods produced. Incoming trade value was roughly equal. While some percentage of trade power decreased such that some extra value leaked, total exports rose from 81 to 90.Trade steering will greatly increase trade value if you send that trade through a long chain of trade nodes to your main node. For ideas you want trade and defensive for sure. This combo will get you 50% trade steering. Expansion would give you another 25% if you really want. Also keep naval tradition high for its trade steering bonus. Hamburg has their capital in Lubeck so they auto-collect there, so I am not even sur

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